This expanded my horizons to what could be done with textures alone, and that I could actually create my own textures from baking 3D models, instead of relying on whatever was online.įast forward a couple of years to when I was in university and had access to a computer that was powerful enough to run Substance Designer.
At some point, I discovered a YouTuber named stym that blew me out of the water, particularly their mini-series on creating a Modular Dungeon (sadly we still haven’t gotten a part 3).
I consumed hours upon hours of YouTube tutorials, really anything I could get my hands on that was remotely close to game art. This ended up being my first experience with procedural node-based systems, at which I was ultimately hooked. Unfortunately, that meant a lot of my early models went un-textured.ĭue to my aversion to texturing, I ended up using Blender’s shader editor to procedurally create materials from tiling images I would find online. The idea of materials and the texturing process for models was actually something I originally dreaded having to do when I first became interested in game art and would avoid it where I could. I’ve also been able to create a couple tutorials for Adobe Substance 3D. I have created several of these courses with FlippedNormals, as well as moonlighting as a creator and host for the “Let’s Build It In Blender” show over on the CGCookie YouTube channel. Currently I am working in AAA as a Foliage and Material Artist.īeyond working in games, I have also had the opportunity of developing courses and education for people looking to get into the industry. During my time with PixelNAUTS I was able to work on a couple projects, being LOST ORBIT: Terminal Velocity and their upcoming title, Rocket Rumble. What you might not know about me is that I have been working in the games industry since 2017, initially as a 3D Generalist at a small Canadian studio called PixelNAUTS.Īt the time, I was also attending Brock University and Niagara College for a joint program in Game Development. You might recognize me from my YouTube channel, Get Learnt, where I create tutorials primarily for Substance Designer.